RayNeo and Call of Duty® bring MW4 to a wider screen
RayNeo is bringing the tactical intensity of Call of Duty®®: Modern Warfare® 4 to a new wearable format with the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition. The collaboration combines the visual scale of RayNeo GT Max with the cinematic missions, close-quarters action, and fast-paced firefights that define the new COD experience.
The result is a personal gaming display built for players who want to experience COD MW4, MW4 Campaign Mode, and multiplayer on a large, vivid virtual screen—without giving up the flexibility of a wearable form factor.
Quick answer: The RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition is a co-branded version of RayNeo GT Max, featuring a 59° field of view, a default 267-inch virtual display, 2D refresh rates up to 120Hz, and native 3DoF spatial display modes.
RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition at a glance
| Feature |
What it means for MW4 players |
| 59° field of view |
A wide viewing angle designed to make the virtual display feel more expansive |
| 267-inch virtual display |
The default large-screen setting, with 227-inch and 307-inch options also available |
| Micro-OLED display |
Full HD 1920 × 1080 per eye for detailed game visuals |
| Up to 120Hz in 2D |
Smooth motion for compatible 2D gameplay and video signals |
| Zone 360 native 3DoF |
Spatial screen control based on head movement |
| Pinned, Steady, and Follow modes |
Three ways to control how the virtual screen behaves as you move |
| Four-speaker audio system |
Personal game audio designed to complement the visual experience |
Specifications can vary by mode, content, source device, and region. See the RayNeo GT Max × Call of Duty® product page (https://www.rayneo.com/pages/cod-rayneo-gt-max) for current product information.
What is Call of Duty®: Modern Warfare® 4?
Modern Warfare® 4 is the newest standalone entry in the Call of Duty®: Modern Warfare® 4 series. It begins with a full-scale invasion of the Korean Peninsula and follows two connected perspectives: a young South Korean soldier facing live combat with his squad, and Captain Price, now operating outside the system he once served. As their stories move toward the same conflict, a regional war threatens to become something much larger.
The story is designed to feel immediate and personal as well as large in scale. Players move from collapsing front lines and trench warfare in Korea to close-quarters combat in New York, high-speed chases through Paris, night raids in Mumbai, and city-wide assaults to reclaim occupied territory. These locations give the new COD a varied rhythm: tense, contained encounters can give way to open combat, vehicle action, and cinematic set pieces.
Three ways to play Modern Warfare® 4
Modern Warfare® 4 is built around three distinct ways to experience the conflict. Campaign follows Private Park, a young South Korean soldier facing live combat for the first time, while Captain Price pursues an off-the-books mission that connects to the wider war. Across Korea, New York, Paris, and Mumbai, the story moves between stealth, close-quarters combat, large-scale battles, covert operations, and cinematic set pieces.
Multiplayer focuses on grounded gunplay, fluid movement, and tactical choice. The launch offering includes 12 core 6v6 maps, along with larger maps that combine vehicle and infantry combat. Its Ballistic Authority system is designed to bring aiming, weapon handling, recoil, operator stance, camera behavior, audio, FOV, and target visibility into one consistent combat model, while expanded movement options give players more ways to reposition, flank, and adapt.
DMZ takes the series into extraction gameplay. Players can deploy alone or with a squad, enter a changing conflict zone, recover advanced military technology, and decide what to pursue, what to carry, and when to leave. Looting, fighting, negotiating, and extracting all matter, and every deployment can become a different story as weather, objectives, and hostile forces shift around the player.
This official collaboration gives Call of Duty®: Modern Warfare® 4 a new way to be played: on the RayNeo GT Max AR Glasses platform. Built around one of gaming’s most recognizable and action-driven franchises, the Limited Edition brings MW4’s high-stakes Campaign and fast-paced multiplayer to a large, private virtual display. It also carries a dedicated Call of Duty®-inspired exterior, accessories, and UI design, so the product feels like part of the Modern Warfare® 4 universe—not simply a display with a logo. The result is a more personal, cinema-like way to play and a collectible made for fans who want their hardware to feel as distinctive as the game itself.
Call of Duty®: Modern Warfare® 4 is scheduled to launch on October 23, 2026, for Xbox Series X|S, PlayStation 5, PC, and Nintendo Switch 2.
A more immersive way to play MW4 Campaign Mode
For many Call of Duty® fans, Campaign Mode is about more than completing the next objective. It is the chance to step into the atmosphere of the conflict: to feel the pressure of a collapsing front line, notice the change from a quiet infiltration to a close-quarters fight, and stay with the story as it moves from one location to the next. That kind of experience is easy to lose when the game is confined to a small laptop display or when players are tied to a fixed seat in front of a conventional monitor that feels too small for the scale of the game.
RayNeo GT Max is designed to give those moments more room. Its 59° field of view and default 267-inch virtual display place the action on a much larger personal canvas, while the Micro-OLED display delivers Full HD 1920 × 1080 resolution per eye, rich contrast, and vivid color. With up to 120Hz in 2D, compatible gameplay and video can also feel smoother during camera pans, movement, and transitions. The result is a more enveloping, cinema-like way to experience the campaign’s environments, lighting, character detail, and set pieces.
When paired with the RayNeo Pocket TV Pro, GT Max also supports Dolby Vision playback for compatible content, adding HDR depth to the personal cinema experience.
The biggest change is not only the size of the screen—it is where the game can be enjoyed. Players can sit back on a sofa, lie down on a bed, or settle into a comfortable chair without keeping their face close to a small monitor. The large virtual display travels with the player, making a personal campaign session possible in more places while keeping the experience private. GT Max still needs to be connected to a compatible PC, console, or handheld, but the player is no longer tied to the physical position of that device’s screen.
For a focused campaign session, Pinned mode is the natural place to start. It keeps the virtual screen in one chosen position, creating a more monitor-like or cinema-like feel. Players who prefer the screen to stay centered as they adjust their posture can try Follow mode, while Steady mode provides stable viewing with subtle natural movement. These modes do not change the in-game camera or FOV; they control how the virtual display responds to head movement.
Sound completes the sense of presence. GT Max’s Bang & Olufsen-tuned four-speaker system and spatial audio features can give dialogue, movement, environmental sound, and combat effects a more spacious presentation. In a campaign built around changing locations and escalating tension, that audio layer helps the player stay inside the scene instead of feeling as if the game is playing on a distant screen.
Why GT Max fits fast multiplayer action
Modern Warfare® 4 multiplayer is built around quick decisions, precise aiming, and rapid camera movement. GT Max supports up to 120Hz in 2D content, which is suited to fluid motion when the connected source device and game settings provide a compatible 120Hz signal.
The 59° FOV and large virtual display are designed to create a more expansive viewing experience. They do not automatically increase a player’s in-game FOV, improve aim, or guarantee a competitive advantage. Your game settings, platform performance, connection, and personal comfort still determine how the game feels.
That distinction matters: GT Max is designed to make the game easier to see and more immersive as a personal display, not to change the rules of Call of Duty®.
A collectible design with GT Max performance
The Limited Edition brings the Modern Warfare® 4 identity to the GT Max platform in a wearable product made for dedicated fans. Alongside the co-branded design, it includes the core GT Max display experience: wide-angle viewing, Micro-OLED image quality, high refresh rate support, spatial screen modes, and dedicated display processing.
At 78g, the GT Max platform is designed to keep the personal cinema experience wearable. Its three-size IPD system—S, M, and L—helps players select an optical fit suited to their interpupillary distance. Fit is important for long sessions because the clearest part of any wearable display depends on how the optics align with the user’s eyes.
Audio is part of the experience too. The GT Max features a four-speaker system tuned by Bang & Olufsen, with spatial audio features designed to add depth to game sound. In a campaign mission, that can help create a more enveloping soundscape; in multiplayer, it keeps game audio close to the player without requiring a large external monitor setup.
How the GT Max Limited Edition fits into a gaming setup
RayNeo GT Max is a wearable display, not a standalone gaming console. A compatible PC, console, handheld, phone, or other source device is required. For direct connection, the source must support video output over a compatible USB-C port. Devices that output through HDMI may require a suitable RayNeo HDMI Adapter and an independent USB-C power source, depending on the setup.
Before buying, confirm the video-output standard, power requirements, supported resolution, and refresh rate of the device you plan to use. The connected source determines the actual signal sent to the glasses.
The new COD collectible for players who want a personal big screen
The RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition brings together two different parts of the gaming experience: the world and action of MW4, and the scale and privacy of a wearable display. It is suited to players who want a more cinematic Campaign Mode session, a large personal screen for multiplayer, or a distinctive Call of Duty® collectible that can also be used for everyday entertainment.
Explore the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition (https://www.rayneo.com/pages/cod-rayneo-gt-max) and visit the official Call of Duty®: Modern Warfare® 4 site (https://www.callofduty.com/modernwarfare4) for current game details.
Frequently asked questions
What game modes are included in Modern Warfare® 4?
Modern Warfare® 4 includes Campaign, Multiplayer, and DMZ. Campaign follows the story of Private Park and Captain Price across a widening conflict. Multiplayer focuses on precise combat, movement, maps, and player choice. DMZ is an extraction experience built around deployment, objectives, risk, and getting out with what you secure.
What is Ballistic Authority in MW4?
Ballistic Authority is the name Call of Duty® gives to MW4’s weapon-first combat technology system. It is designed to connect aiming, weapon handling, recoil, operator stance, camera behavior, audio, FOV, and target visibility into a more consistent combat model. It is a game system, not a feature of the RayNeo GT Max display.
What is the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition?
It is a Call of Duty®: Modern Warfare® 4 Limited Edition built on the RayNeo GT Max wearable display platform. It combines the co-branded design with GT Max features including a 59° FOV, a 267-inch default virtual display, up to 120Hz 2D viewing, and native 3DoF spatial display modes.
Is MW4 the same as Call of Duty®: Modern Warfare® 4?
No. Call of Duty®: Modern Warfare® 4 is a separate, newer title in the Modern Warfare® 4 line. Players may also see it described as MW4 or COD MW4 in searches and community discussions.
Is GT Max a standalone MW4 gaming device?
No. GT Max is a wearable display. You still need a compatible gaming PC, console, handheld, or other video source to run the game.
Does the 59° FOV change the FOV setting inside MW4?
No. GT Max’s 59° FOV describes the optical viewing angle of the wearable display. The FOV option inside a game is a separate software setting.
Does GT Max guarantee 120Hz gameplay?
No. The display supports up to 120Hz for compatible 2D signals. Actual refresh rate depends on the source device, connection, game, resolution, and selected settings.
Can I use the Limited Edition for Campaign Mode and multiplayer?
Yes, provided it is connected to a compatible source device. Pinned mode may suit focused, seated campaign play, while Follow mode can be useful when you want the screen to remain centered as you move your head.
Call of Duty®, Modern Warfare® 4, and related marks are trademarks or registered trademarks of Activision Publishing, Inc. RayNeo is not responsible for the availability, performance, or content of third-party games and platforms. Product features, compatibility, and availability may vary by region and may change.
Join the RayNeo Community
Join the official RayNeo community to discuss everything from our products to upcoming events! Discover how other RayNeo users enjoy their favorite games, movies, and travel experiences.
During the COD GT Max pre-launch campaign, community members will have the chance to win digital game copies and RayNeo products through exclusive giveaways!
Wear the Screen! 👓
Discord Exclusive Invite: https://discord.gg/RsuJpErFFb
Join us on Reddit: https://www.reddit.com/r/RayNeo/?utm_source=COD&utm_medium=community_blog&utm_campaign=community_collab_2026&utm_content=reddit
RayNeo and Call of Duty® bring MW4 to a wider screen
RayNeo is bringing the tactical intensity of Call of Duty®®: Modern Warfare® 4 to a new wearable format with the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition. The collaboration combines the visual scale of RayNeo GT Max with the cinematic missions, close-quarters action, and fast-paced firefights that define the new COD experience.
The result is a personal gaming display built for players who want to experience COD MW4, MW4 Campaign Mode, and multiplayer on a large, vivid virtual screen—without giving up the flexibility of a wearable form factor.
Quick answer: The RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition is a co-branded version of RayNeo GT Max, featuring a 59° field of view, a default 267-inch virtual display, 2D refresh rates up to 120Hz, and native 3DoF spatial display modes.
RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition at a glance
Specifications can vary by mode, content, source device, and region. See the RayNeo GT Max × Call of Duty® product page (https://www.rayneo.com/pages/cod-rayneo-gt-max) for current product information.
What is Call of Duty®: Modern Warfare® 4?
Modern Warfare® 4 is the newest standalone entry in the Call of Duty®: Modern Warfare® 4 series. It begins with a full-scale invasion of the Korean Peninsula and follows two connected perspectives: a young South Korean soldier facing live combat with his squad, and Captain Price, now operating outside the system he once served. As their stories move toward the same conflict, a regional war threatens to become something much larger.
The story is designed to feel immediate and personal as well as large in scale. Players move from collapsing front lines and trench warfare in Korea to close-quarters combat in New York, high-speed chases through Paris, night raids in Mumbai, and city-wide assaults to reclaim occupied territory. These locations give the new COD a varied rhythm: tense, contained encounters can give way to open combat, vehicle action, and cinematic set pieces.
Three ways to play Modern Warfare® 4
Modern Warfare® 4 is built around three distinct ways to experience the conflict. Campaign follows Private Park, a young South Korean soldier facing live combat for the first time, while Captain Price pursues an off-the-books mission that connects to the wider war. Across Korea, New York, Paris, and Mumbai, the story moves between stealth, close-quarters combat, large-scale battles, covert operations, and cinematic set pieces.
Multiplayer focuses on grounded gunplay, fluid movement, and tactical choice. The launch offering includes 12 core 6v6 maps, along with larger maps that combine vehicle and infantry combat. Its Ballistic Authority system is designed to bring aiming, weapon handling, recoil, operator stance, camera behavior, audio, FOV, and target visibility into one consistent combat model, while expanded movement options give players more ways to reposition, flank, and adapt.
DMZ takes the series into extraction gameplay. Players can deploy alone or with a squad, enter a changing conflict zone, recover advanced military technology, and decide what to pursue, what to carry, and when to leave. Looting, fighting, negotiating, and extracting all matter, and every deployment can become a different story as weather, objectives, and hostile forces shift around the player.
This official collaboration gives Call of Duty®: Modern Warfare® 4 a new way to be played: on the RayNeo GT Max AR Glasses platform. Built around one of gaming’s most recognizable and action-driven franchises, the Limited Edition brings MW4’s high-stakes Campaign and fast-paced multiplayer to a large, private virtual display. It also carries a dedicated Call of Duty®-inspired exterior, accessories, and UI design, so the product feels like part of the Modern Warfare® 4 universe—not simply a display with a logo. The result is a more personal, cinema-like way to play and a collectible made for fans who want their hardware to feel as distinctive as the game itself.
Call of Duty®: Modern Warfare® 4 is scheduled to launch on October 23, 2026, for Xbox Series X|S, PlayStation 5, PC, and Nintendo Switch 2.
A more immersive way to play MW4 Campaign Mode
For many Call of Duty® fans, Campaign Mode is about more than completing the next objective. It is the chance to step into the atmosphere of the conflict: to feel the pressure of a collapsing front line, notice the change from a quiet infiltration to a close-quarters fight, and stay with the story as it moves from one location to the next. That kind of experience is easy to lose when the game is confined to a small laptop display or when players are tied to a fixed seat in front of a conventional monitor that feels too small for the scale of the game.
RayNeo GT Max is designed to give those moments more room. Its 59° field of view and default 267-inch virtual display place the action on a much larger personal canvas, while the Micro-OLED display delivers Full HD 1920 × 1080 resolution per eye, rich contrast, and vivid color. With up to 120Hz in 2D, compatible gameplay and video can also feel smoother during camera pans, movement, and transitions. The result is a more enveloping, cinema-like way to experience the campaign’s environments, lighting, character detail, and set pieces.
When paired with the RayNeo Pocket TV Pro, GT Max also supports Dolby Vision playback for compatible content, adding HDR depth to the personal cinema experience.
The biggest change is not only the size of the screen—it is where the game can be enjoyed. Players can sit back on a sofa, lie down on a bed, or settle into a comfortable chair without keeping their face close to a small monitor. The large virtual display travels with the player, making a personal campaign session possible in more places while keeping the experience private. GT Max still needs to be connected to a compatible PC, console, or handheld, but the player is no longer tied to the physical position of that device’s screen.
For a focused campaign session, Pinned mode is the natural place to start. It keeps the virtual screen in one chosen position, creating a more monitor-like or cinema-like feel. Players who prefer the screen to stay centered as they adjust their posture can try Follow mode, while Steady mode provides stable viewing with subtle natural movement. These modes do not change the in-game camera or FOV; they control how the virtual display responds to head movement.
Sound completes the sense of presence. GT Max’s Bang & Olufsen-tuned four-speaker system and spatial audio features can give dialogue, movement, environmental sound, and combat effects a more spacious presentation. In a campaign built around changing locations and escalating tension, that audio layer helps the player stay inside the scene instead of feeling as if the game is playing on a distant screen.
Why GT Max fits fast multiplayer action
Modern Warfare® 4 multiplayer is built around quick decisions, precise aiming, and rapid camera movement. GT Max supports up to 120Hz in 2D content, which is suited to fluid motion when the connected source device and game settings provide a compatible 120Hz signal.
The 59° FOV and large virtual display are designed to create a more expansive viewing experience. They do not automatically increase a player’s in-game FOV, improve aim, or guarantee a competitive advantage. Your game settings, platform performance, connection, and personal comfort still determine how the game feels.
That distinction matters: GT Max is designed to make the game easier to see and more immersive as a personal display, not to change the rules of Call of Duty®.
A collectible design with GT Max performance
The Limited Edition brings the Modern Warfare® 4 identity to the GT Max platform in a wearable product made for dedicated fans. Alongside the co-branded design, it includes the core GT Max display experience: wide-angle viewing, Micro-OLED image quality, high refresh rate support, spatial screen modes, and dedicated display processing.
At 78g, the GT Max platform is designed to keep the personal cinema experience wearable. Its three-size IPD system—S, M, and L—helps players select an optical fit suited to their interpupillary distance. Fit is important for long sessions because the clearest part of any wearable display depends on how the optics align with the user’s eyes.
Audio is part of the experience too. The GT Max features a four-speaker system tuned by Bang & Olufsen, with spatial audio features designed to add depth to game sound. In a campaign mission, that can help create a more enveloping soundscape; in multiplayer, it keeps game audio close to the player without requiring a large external monitor setup.
How the GT Max Limited Edition fits into a gaming setup
RayNeo GT Max is a wearable display, not a standalone gaming console. A compatible PC, console, handheld, phone, or other source device is required. For direct connection, the source must support video output over a compatible USB-C port. Devices that output through HDMI may require a suitable RayNeo HDMI Adapter and an independent USB-C power source, depending on the setup.
Before buying, confirm the video-output standard, power requirements, supported resolution, and refresh rate of the device you plan to use. The connected source determines the actual signal sent to the glasses.
The new COD collectible for players who want a personal big screen
The RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition brings together two different parts of the gaming experience: the world and action of MW4, and the scale and privacy of a wearable display. It is suited to players who want a more cinematic Campaign Mode session, a large personal screen for multiplayer, or a distinctive Call of Duty® collectible that can also be used for everyday entertainment.
Explore the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition (https://www.rayneo.com/pages/cod-rayneo-gt-max) and visit the official Call of Duty®: Modern Warfare® 4 site (https://www.callofduty.com/modernwarfare4) for current game details.
Frequently asked questions
What game modes are included in Modern Warfare® 4?
Modern Warfare® 4 includes Campaign, Multiplayer, and DMZ. Campaign follows the story of Private Park and Captain Price across a widening conflict. Multiplayer focuses on precise combat, movement, maps, and player choice. DMZ is an extraction experience built around deployment, objectives, risk, and getting out with what you secure.
What is Ballistic Authority in MW4?
Ballistic Authority is the name Call of Duty® gives to MW4’s weapon-first combat technology system. It is designed to connect aiming, weapon handling, recoil, operator stance, camera behavior, audio, FOV, and target visibility into a more consistent combat model. It is a game system, not a feature of the RayNeo GT Max display.
What is the RayNeo GT Max Call of Duty®: Modern Warfare® 4 Limited Edition?
It is a Call of Duty®: Modern Warfare® 4 Limited Edition built on the RayNeo GT Max wearable display platform. It combines the co-branded design with GT Max features including a 59° FOV, a 267-inch default virtual display, up to 120Hz 2D viewing, and native 3DoF spatial display modes.
Is MW4 the same as Call of Duty®: Modern Warfare® 4?
No. Call of Duty®: Modern Warfare® 4 is a separate, newer title in the Modern Warfare® 4 line. Players may also see it described as MW4 or COD MW4 in searches and community discussions.
Is GT Max a standalone MW4 gaming device?
No. GT Max is a wearable display. You still need a compatible gaming PC, console, handheld, or other video source to run the game.
Does the 59° FOV change the FOV setting inside MW4?
No. GT Max’s 59° FOV describes the optical viewing angle of the wearable display. The FOV option inside a game is a separate software setting.
Does GT Max guarantee 120Hz gameplay?
No. The display supports up to 120Hz for compatible 2D signals. Actual refresh rate depends on the source device, connection, game, resolution, and selected settings.
Can I use the Limited Edition for Campaign Mode and multiplayer?
Yes, provided it is connected to a compatible source device. Pinned mode may suit focused, seated campaign play, while Follow mode can be useful when you want the screen to remain centered as you move your head.
Call of Duty®, Modern Warfare® 4, and related marks are trademarks or registered trademarks of Activision Publishing, Inc. RayNeo is not responsible for the availability, performance, or content of third-party games and platforms. Product features, compatibility, and availability may vary by region and may change.
Join the RayNeo Community
Join the official RayNeo community to discuss everything from our products to upcoming events! Discover how other RayNeo users enjoy their favorite games, movies, and travel experiences.
During the COD GT Max pre-launch campaign, community members will have the chance to win digital game copies and RayNeo products through exclusive giveaways!
Wear the Screen! 👓
Discord Exclusive Invite: https://discord.gg/RsuJpErFFb
Join us on Reddit: https://www.reddit.com/r/RayNeo/?utm_source=COD&utm_medium=community_blog&utm_campaign=community_collab_2026&utm_content=reddit
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