RayNeo GT Max —  Up to 307" display, 59° FOV, native 3DoF. Learn More

Table of Contents

    Xbox and PlayStation consoles output video over HDMI, and RayNeo GT and GT Max expect a USB-C video signal instead. That’s why neither console plugs straight into the glasses with the cable in the box. The fix is the RayNeo HDMI Adapter, a small converter that takes HDMI in on one end and sends a USB-C signal to the glasses on the other.

    Steam Deck is a different case. Its USB-C port supports DisplayPort video output, so a direct USB-C connection is possible, and RayNeo’s pages describe it in more than one way. This guide covers both routes so you can decide which to try first.

    Beyond getting a picture, three practical questions come up with every console setup:

    • Who powers the glasses
    • Whether the console’s audio reaches the glasses’ speakers
    • What resolution and refresh rate to set on the console

    What the HDMI Adapter Does

    Devices that send video over HDMI rather than USB-C DisplayPort Alt Mode, the standard GT and GT Max read directly from a phone or laptop, include:

    • PS4
    • PS5
    • Xbox
    • A desktop PC without USB-C video output

    The HDMI Adapter sits between the console’s HDMI port and the glasses’ USB-C cable and converts one into the other. It’s a single accessory sold across RayNeo’s AR lineup rather than a GT-specific part; the same model is bundled with Air 4 Pro on RayNeo’s own store. For the fuller breakdown of which devices need the adapter and which plug in directly, see the RayNeo GT and GT Max device compatibility guide.

    Setting Up Xbox or PlayStation Step by Step

    RayNeo’s own blog walks through the Xbox setup in three steps, and the same sequence applies to PS4 and PS5 since they use the same adapter:

    1. Run an HDMI cable from the console’s HDMI output into the RayNeo HDMI Adapter.
    2. Connect the adapter to the glasses using the USB-C cable that ships with GT or GT Max.
    3. Connect a USB-C PD power source to the adapter.

    Most consoles include an HDMI cable in the box. The USB-C PD power source isn’t included with the adapter. “PD” stands for Power Delivery, the USB-C charging standard. A console’s HDMI port doesn’t supply power to the glasses, so use a USB-C PD charger that suits the adapter. Check the guide that comes with your adapter for any requirements.

    Before settling into a seat, check that the included USB-C cable reaches comfortably between the glasses and adapter. Keep the connection free of tension; do not assume an ordinary charging cable or extension can carry the required video signal.

    Powering the HDMI Setup

    An HDMI connection carries the console’s video to the adapter; it is not the power connection for the glasses.

    Connect a USB-C PD power source to the adapter as instructed in RayNeo’s Xbox setup guide. Use the adapter’s included instructions for its power requirements, and check that both the HDMI cable and power input are connected before troubleshooting the picture.

    GT and GT Max have no battery of their own, so something external has to supply their power. For a phone or laptop, that’s the host device’s USB-C port. For a console, there’s no equivalent single cable, so follow RayNeo’s Xbox guide and plug a USB-C PD power source into the adapter.

    Steam Deck: Direct USB-C or HDMI Adapter

    Steam Deck’s only external video port is USB-C, and that port supports DisplayPort Alt Mode, the same video standard GT and GT Max read from a phone or MacBook. RayNeo’s pages describe it two ways:

    • GT and GT Max product pages group Steam Deck under the HDMI Devices category, alongside PS4, PS5, and Xbox.
    • A RayNeo blog post describes USB-C handhelds with DisplayPort video output as connecting the way a laptop does, with GT Max plugging “directly into a compatible handheld with the included cable, no HDMI Adapter needed,” and names Steam Deck as the example.

    Because the Deck’s port supports DisplayPort video, a direct cable connection is possible and is the simpler route to try first if you already have the glasses’ included USB-C cable.

    In a direct connection with nothing else plugged in, the Steam Deck’s own battery powers both the handheld and the glasses. RayNeo’s FAQ says of direct connections: “the connected device powers the glasses and processes video, so slight warmth and increased battery consumption are normal.” Expect the Deck’s battery to drain faster than without the glasses. Neither RayNeo nor Valve publishes a runtime figure for this pairing. If you’d rather keep the Deck charging while you play, a dock that charges the Deck and provides an HDMI output removes that load from the Deck’s battery, but then you’re on the HDMI route described next.

    If you use the HDMI Adapter path, you need an HDMI signal out of the Deck first, either through Valve’s official dock or a USB-C-to-HDMI adapter, before it can reach the RayNeo HDMI Adapter. That’s one more piece of hardware than a PS5 or Xbox setup needs.

    Resolution and Refresh Rate

    GT and GT Max’s display panel is 1920x1080 (Full HD), with a refresh rate of 120Hz in 2D mode and 60Hz in 3D mode. The panel’s resolution is the ceiling for what you see, regardless of what a console sends.

    Display / Device Resolution Refresh Rate
    GT / GT Max display panel 1920x1080 (Full HD) 120Hz (2D mode) / 60Hz (3D mode)
    PS5 / Xbox Series X Up to 4K Up to 120Hz, depending on the mode and display
    RayNeo HDMI Adapter See the adapter’s product page for supported input modes See the adapter’s product page

    Console gaming is a 2D-mode use case, so the 120Hz panel is the relevant figure. The 60Hz limit in 3D mode only matters when you’re watching converted or 3D video. Whether you actually see 120Hz depends on the console, the game, and the output settings; a 120Hz panel doesn’t make a 60fps game run at 120fps.

    If no picture shows up, work through the chain in order:

    1. Check the console’s video output settings and choose a resolution and refresh rate the adapter supports; 1080p is a reasonable first try.
    2. Reseat the HDMI cable and check that it’s in the console’s HDMI output and the adapter’s HDMI input.
    3. Confirm the USB-C PD power source is connected to the adapter and the glasses are connected to the adapter’s USB-C output.
    4. If you’re using a different USB-C cable than the one in the box, switch back to the included one.

    Where the Sound Comes From

    GT Max has four open-ear speakers tuned by Bang & Olufsen with head-tracked spatial audio, built into the glasses themselves, not routed through a TV or soundbar. HDMI carries audio alongside video, and the adapter merges the HDMI signal into the USB-C connection. RayNeo doesn’t walk through console audio routing step by step, so test your setup and check the console’s audio output settings if the sound doesn’t come through the glasses.

    Open-ear speakers let sound carry beyond the wearer, so people sitting nearby may hear some of it in a shared room.

    Dolby Vision and Console Gaming

    GT and GT Max’s Dolby Vision playback is tied to pairing with the separate RayNeo Pocket TV Pro, and RayNeo frames it as a movie and streaming feature for that device’s content. This applies to both models. Nothing in RayNeo’s console-gaming material confirms Dolby Vision applying to console games sent through the HDMI Adapter.

    For console gaming, the more relevant display feature is real-time SDR-to-HDR conversion (RayNeo calls it AI HDR) from the Vision 4000 display chip, which both models share.

    GT or GT Max for Console Gaming?

    Both connect to Xbox, PlayStation, and Steam Deck the same way, so the choice comes down to screen size and fit. Interpupillary distance, or IPD, is the gap between your pupils, and it affects how well a display lines up with each eye. Here’s how GT Max and GT compare:

    Spec GT GT Max
    Price See the product page List price $429; $399 with the launch discount applied at checkout (a promotion, not a permanent price)
    Field of view 46 degrees 59 degrees
    Weight 68g 78g
    Virtual screen presets 136 / 201 / 231-inch (default 201-inch) 227 / 267 / 307-inch (default 267-inch)
    IPD fit One fixed 64mm IPD design Three IPD sizes (S/M/L) selected at purchase
    Display panel 120Hz (2D) / 60Hz (3D) 120Hz (2D) / 60Hz (3D)
    Speakers B&O tuned B&O tuned

    GT Max’s wider field of view means the virtual screen fills more of what’s in front of you, while GT’s narrower field of view leaves more space around the image. IPD fit may matter more over a long gaming session; a display that’s misaligned with your eyes can become more noticeable the longer you use it. Take breaks if your eyes feel tired.

    Frequently Asked Questions

    Do I need to buy an HDMI cable separately for my console?

    Usually not. PS5 and Xbox consoles ship with an HDMI cable in the box, and a standard HDMI cable works for carrying the console’s output into the adapter.

    Does the RayNeo HDMI Adapter support 4K?

    RayNeo’s product page lists the adapter’s supported modes; check it for the current figures. Separately, GT and GT Max’s own panel is 1920x1080, so the glasses display at that resolution regardless of what the source sends. If you don’t get a picture, set the console to an output mode the adapter lists, such as 1080p.

    Do the glasses charge while I’m gaming on a console, or do they just run off the adapter’s power?

    GT and GT Max have no battery of their own. When connected through the HDMI Adapter, whatever’s plugged into the adapter (a USB-C PD power source, per RayNeo’s Xbox setup steps) is the power source for the session.

    Will using the adapter add noticeable input lag to my games?

    RayNeo hasn’t published a latency figure for the HDMI Adapter. Any conversion step can add some delay, so try competitive or fast-reaction games in person before relying on the setup for them.

    Does this same setup work for Nintendo Switch?

    RayNeo’s GT and GT Max pages list Switch under the same HDMI Devices category, but Switch involves its own accessory options, including the JoyDock and, for Switch 2, a bracket. See the separate guide, “Can RayNeo AR Glasses Connect to a Nintendo Switch?”

    RayNeo GT Max AR glasses shown from the front, highlighting the frame and lens design

    RayNeo GT Max AR glasses product card image

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